ADDED build/cackey_win64_build/include/pthread.h Index: build/cackey_win64_build/include/pthread.h ================================================================== --- /dev/null +++ build/cackey_win64_build/include/pthread.h @@ -0,0 +1,53 @@ +/* Thread_emulation.h */ +/* Author: Johnson M. Hart */ +/* Emulate the Pthreads model for the Win32 platform */ +/* The emulation is not complete, but it does provide a subset */ +/* required for a first project */ +/* Source: http://world.std.com/~jmhart/opensource.htm */ +/* The emulation is not complete, but it does provide a subset */ +/* that will work with many well-behaved programs */ +/* IF YOU ARE REALLY SERIOUS ABOUT THIS, USE THE OPEN SOURCE */ +/* PTHREAD LIBRARY. YOU'LL FIND IT ON THE RED HAT SITE */ + +#ifndef _THREAD_EMULATION +# define _THREAD_EMULATION + +/* Thread management macros */ +# ifdef _WIN32 +# define _WIN32_WINNT 0x500 /* WINBASE.H - Enable SignalObjectAndWait */ +# include +# include +# define THREAD_FUNCTION_PROTO THREAD_FUNCTION_RETURN (__stdcall *) (void *) +# define THREAD_FUNCTION_RETURN unsigned int +# define THREAD_SPECIFIC_INDEX DWORD +# define pthread_t HANDLE +# define pthread_attr_t DWORD +# define pthread_create(thhandle, attr, thfunc, tharg) ((int) ((*thhandle = (HANDLE) _beginthreadex(NULL, 0, (THREAD_FUNCTION_PROTO) thfunc, tharg, 0, NULL)) == NULL)) +# define pthread_join(thread, result) ((WaitForSingleObject((thread), INFINITE) != WAIT_OBJECT_0) || !CloseHandle(thread)) +# define pthread_detach(thread) { if (((void *) thread) != NULL) { CloseHandle((void *) thread); }} +# define thread_sleep(nms) Sleep(nms) +# define pthread_cancel(thread) TerminateThread(thread, 0) +# define ts_key_create(ts_key, destructor) {ts_key = TlsAlloc();} +# define pthread_getspecific(ts_key) TlsGetValue(ts_key) +# define pthread_setspecific(ts_key, value) TlsSetValue(ts_key, (void *)value) +# define pthread_self() GetCurrentThreadId() +# else +# include +# define THREAD_FUNCTION_RETURN void * +# endif + +/* Syncrhronization macros: Win32->pthread */ +# ifdef _WIN32 +# define pthread_mutex_t HANDLE +# define pthread_cond_t HANDLE +# define pthread_mutex_lock(pobject) WaitForSingleObject(*pobject, INFINITE) +# define pthread_mutex_unlock(pobject) (!ReleaseMutex(*pobject)) +# define pthread_mutex_init(pobject,pattr) ((*pobject=CreateMutex(NULL, FALSE, NULL)) == NULL) +# define pthread_cond_init(pobject,pattr) (*pobject=CreateEvent(NULL, FALSE, FALSE, NULL)) +# define pthread_mutex_destroy(pobject) CloseHandle(*pobject) +# define pthread_cond_destroy(pobject) CloseHandle(*pobject) +# define pthread_cond_wait(pcv,pmutex) { SignalObjectAndWait(*pmutex, *pcv, INFINITE, FALSE); WaitForSingleObject(*pmutex, INFINITE); } +# define pthread_cond_signal(pcv) SetEvent(*pcv) +# endif + +#endif